About

MetaPersonæ is a long-term experimental project that merges virtual sociology and artificial intelligence with interdisciplinary approaches across various art forms, including live performance, theatre production, installations, and game production. Utilizing advanced technologies such as VR, AR, motion tracking, and immersive audio, it aims to blur the lines between the digital and real worlds, creating a series of sub-projects each focused on different aspects of technology and experience.
At its core, the project is an exploration of identity in the virtual realm. It challenges participants to engage with and reconstruct their perceptions of self within a digitally responsive environment, influenced by real-world audience interaction.
Through the construction of avatars and virtual environments, the project reflects complex societal interactions, offering insights into alternative societal structures and norms. Interactive theatre pieces blend live performance with digital elements, evolving based on audience participation, thus redefining the boundaries between performer and spectator.
The project also delves into the ethical dimensions of AI societies, encouraging reflection on the choices made within these virtual worlds. AI-assisted artistic creations explore the convergence of technology, society, and art, with participants influencing the output, thereby engaging with societal themes.
Ultimately, this initiative seeks to use virtual spaces as a medium for questioning and reimagining the stereotypes and norms that shape our reality, offering a journey of self-discovery, societal understanding, and creative expression.


Project Leader / Director / COmposer / Designer

collaborator

Luba Liubvina (3D Art, Video Art)


Luba Liubvina (3D Arts, Visual Arts)


supervisor

Jesse Allison

Christine Bruening

E-mail

xjufiona@gmail.com